Wednesday, April 18, 2012

The Impact of the Internet and Social Media in the Music Industry

Americans spend billions of dollars every year on music. The music industry includes hundreds of genres ranging from rock, with popular artists like Bruce Springstein or The Black Keys, to rap, with artists like Nicki Minaj and Drake. According to Billboard charts all of the artists mentioned previously have albums out that are chart-toppers for their respective genre. The industry is defined by trends in consumer buying, concert ticket sales, changes in radio station ownership and/or sound, and most recently by the expansion of music accessed over the Internet.
According to a blog, from Heavybagmedia.com, which discusses the impact that technology has on music, 30% of all recorded music sales is now in a digital format. The article goes on to say that the Itunes store has now become the largest music retailer in the United States. With an industry that is moving more and more into the digital realm, many artists have begun to follow these trends. Performing artists such as Radiohead and Nine Inch Nails have spearheaded the move towards encouraging music in digital form. According to Another Blog that discusses Radiohead’s new internet-downloading based strategies to increase profits, the UK rock band sold 1.2 million copies of their album titled In Rainbows, online. The band sold the album independently through their website, and listeners who downloaded the album were able to donate money to the band. In short, Radio head made more money selling their songs while taking donations then they would if they had released the album through a label. According to an article on Wired.com Nine Inch Nails followed a similar model and released an album that can be partially downloaded for free, while the rest of the album is available for download on Amazon.com for $5.
 Many artists on the other hand are upset over the profit losses they have experienced since the spread of music over the Internet. Music sharing is a controversial issue that bands like Metallica have publicly fought through lawsuits, and legal battles. Wired also discusses the bands battle against piracy and their lawsuit against Napster, a music sharing website that was shut down in 2001 after the suit.
The Internet also brought a marketing and publicity change for the industry as a whole. Many of today’s leading artists in all genres now branch out to their fans through social networking sights such as Facebook, Twitter, and their music is available through smart phone applications such as Pandora, and Slacker. Slacker, according to MacWorld is a competitor to Pandora. The program allows users to listen to music for free. Random stations are created based on user music preferences.  The company released it’s first mobile app for smart phones in 2004 and has gained licensing agreements with EMI, Sony, Universal, and other leading companies in the music industry. Social networking sites mentioned previously now allow users to become friends, Tweet, and even Poke #Users or their favorite rock band or rap artist. I am personally friends with many celebrities on multiple social networking sites, as are most other 23 year olds currently. Bands now have discussions with their fans online, and even encourage fan interaction digitally through interactive contests.
Business Insider says the industry has lost more money than most people realize. The Article claims that in 2011, Americans spent 3 times less on recorded music products then they did ten years before. They suggest that the only future for music will be found online and through Internet radio. This is why the bands have begun to move to digital strategies that encompass a broad and diverse use of social networking sites, and the Internet.
Since the music industry has already began to change, it is my opinion that artists, producers, and all music industry players should follow the old rule, If you can’t beat ‘em, join ‘em. You can only resist and fight the spread of music on the Internet for so long. People have found a fast and easy way to download music, legally and illegally, on the Internet. While Internet sharing, copyright, and piracy laws are still being established, it is important to try and encourage the use of the Internet to spread your music, and connect with your fan base. It has been successful for many popular artists in many genres and if they accept the change and embrace it using strategy, there is money to be made in the new digital industry of music.heavybagmedia.com
I will leave you with the following video explains the point of view of an industry expert, former Sony Music Entertainment CEO Tommy Mottola,  on the internet's takeover in the industry.


Until next time, see ya online.

Friday, January 27, 2012

intro blog post

Hi everyone this is Grat. I am a mass comm major, with a minor in management, currently attending UWG as a senior. I am not sure what i want to do as a career, but i do know that i do not want to get stuck behind a desk all day. I was originally born in Roswell, Ga, and that is where i grew up for most of my life. I love mountain biking, surfing, snowboarding, wake-boarding, kiteboarding, basketball, hockey, fishing, hunting, camping, and a lot more. I love trying new things, and experiencing the world.

I am a big supporter of getting todays youth off of the couch and getting the video game controller out of their hand. I feel that the new generations are becoming more and more lazy, and the strong use of technology such as advanced video game systems and the internet are causing kids to be become recluse-like. I also think that the internet and video games systems can encourage a change and help the childhood obesity rate in the US drop. If company's followed the example of gaming systems that allow active movement (Wii) during gameplay, this could help combat the growing rates. This article supports how i feel, and touches on how video games can be used to help kids get in shape and stay healthy. The YouTube video below shows how the Wii Fit video game can help keep kids active:
Thanks for reading.
-Grant